function MM_findObj(n, d) { //v4.0
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
  if(!x && document.getElementById) x=document.getElementById(n); return x;
}

function MM_showHideLayers() { //v3.0
  var i,p,v,obj,args=MM_showHideLayers.arguments;
  for (i=0; i<(args.length-2); i+=3) if ((obj=MM_findObj(args[i]))!=null) { v=args[i+2];
    if (obj.style) { obj=obj.style; v=(v=='show')?'visible':(v='hide')?'hidden':v; }
    obj.visibility=v; }
}

//if you want to change the position of the floater change the numeric variables here---->
floatX=10;
floatY=10;
//these variables should coincide with the size of the Flash movie. ex. if the movie is 400x400, the layerwidth and layerheight should be the same.
layerwidth=193;
layerheight=400;
//these will change the position of the floater. halign you can use: right, center, or left
//valign you can use: top, center, or bottom.
halign="right";
valign="center";
//this is how quickly the floater will reposition itself when the user scrolls the window. Recommended to keep it below 5.
delayspeed=3;

NS6=false;
IE4=(document.all);
if (!IE4) {NS6=(document.getElementById);}
NS4=(document.layers);

function adjust() {
if ((NS4) || (NS6)) {
if (lastX==-1 || delayspeed==0)
{
lastX=window.pageXOffset + floatX;
lastY=window.pageYOffset + floatY;
}
else
{
var dx=Math.abs(window.pageXOffset+floatX-lastX);
var dy=Math.abs(window.pageYOffset+floatY-lastY);
var d=Math.sqrt(dx*dx+dy*dy);
var c=Math.round(d/10);
if (window.pageXOffset+floatX>lastX) {lastX=lastX+delayspeed+c;}
if (window.pageXOffset+floatX<lastX) {lastX=lastX-delayspeed-c;}
if (window.pageYOffset+floatY>lastY) {lastY=lastY+delayspeed+c;}
if (window.pageYOffset+floatY<lastY) {lastY=lastY-delayspeed-c;}
}
if (NS4){
document.layers['floatlayer'].pageX = lastX;
document.layers['floatlayer'].pageY = lastY;
}
if (NS6){
document.getElementById('floatlayer').style.left=lastX;
document.getElementById('floatlayer').style.top=lastY;
}
}
else if (IE4){
if (lastX==-1 || delayspeed==0)
{
lastX=document.body.scrollLeft + floatX;
lastY=document.body.scrollTop + floatY;
}
else
{
var dx=Math.abs(document.body.scrollLeft+floatX-lastX);
var dy=Math.abs(document.body.scrollTop+floatY-lastY);
var d=Math.sqrt(dx*dx+dy*dy);
var c=Math.round(d/10);
if (document.body.scrollLeft+floatX>lastX) {lastX=lastX+delayspeed+c;}
if (document.body.scrollLeft+floatX<lastX) {lastX=lastX-delayspeed-c;}
if (document.body.scrollTop+floatY>lastY) {lastY=lastY+delayspeed+c;}
if (document.body.scrollTop+floatY<lastY) {lastY=lastY-delayspeed-c;}
}
document.all['floatlayer'].style.posLeft = lastX;
document.all['floatlayer'].style.posTop = lastY;
} 
setTimeout('adjust()',50);
}

function define()
{
if ((NS4) || (NS6)) 
{ 
if (halign=="left") {floatX=ifloatX};
if (halign=="right") {floatX=window.innerWidth-ifloatX-layerwidth-20};
if (halign=="center") {floatX=Math.round((window.innerWidth-20)/2)-Math.round(layerwidth/2)};
if (valign=="top") {floatY=ifloatY};
if (valign=="bottom") {floatY=window.innerHeight-ifloatY-layerheight};
if (valign=="center") {floatY=Math.round((window.innerHeight-20)/2)-Math.round(layerheight/2)};
}
if (IE4) 
{
if (halign=="left") {floatX=ifloatX};
if (halign=="right") {floatX=document.body.offsetWidth-ifloatX-layerwidth-20}
if (halign=="center") {floatX=Math.round((document.body.offsetWidth-20)/2)-Math.round(layerwidth/2)}
if (valign=="top") {floatY=ifloatY};
if (valign=="bottom") {floatY=document.body.offsetHeight-ifloatY-layerheight}
if (valign=="center") {floatY=Math.round((document.body.offsetHeight-20)/2)-Math.round(layerheight/2)}
}
}
